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Author Topic: Linux Support  (Read 25104 times)
Krešimir Špes
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« on: October 05, 2007, 09:20:48 PM »

Cateia Games plans to fully support Linux and other POSIX based OS's. The first games released for Windows and POSIX will be 'World under Siege' and 'the Legend of Crystal Valley'.

as long as the tecnologies we use allow us to port our games to POSIX, we will do so.

May the (open) source be with you ;)
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Krešimir Špes
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« Reply #1 on: November 16, 2010, 08:55:04 AM »

Hello !

This post was made at 2007, more then 3 years ago - but not even one game with a native Linux client has been released.
I'm very disappointed that you were unable to keep your promise in time, you said you are working on a Linux client for 'the Legend of Crystal Valley' a few years ago, and yet not a word about your progress.
All of your games have MacOS clients so porting to Linux shouldn't be that hard (unless you use Unity or UDK - which isn't the issue here).

Please update us on your situation.

Thanks
Maxim.
 
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Krešimir Špes
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« Reply #2 on: November 16, 2010, 05:27:21 PM »

We haven't forgotten about Linux, don't worry. In fact we are hoping to release two of newer our games as native for linux soon.

Legend of Crystal Valley and others are based on a combination of technology that is not simple to port to linux. Mac porting was horribly complicated but we managed to pull it off somehow. We had some serious problems getting the linux port to work, so I can't promise you that we'll go through with it after all, especially considering that we have to provide support for it.

However, most of our newer games are based on C++ and OpenGL which makes linux porting much easier. In fact, some of the Kaptain Brawe's developers were working on it on Mac and Linux systems Wink
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Krešimir Špes
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« Reply #3 on: November 16, 2010, 06:02:15 PM »

Thanks for the update, so except Kaptain Brawe what other game/s were you speaking of that a "Linux client is under way", and how soon can we expect it ?
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Krešimir Špes
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« Reply #4 on: November 16, 2010, 08:54:06 PM »

Medieval Battlefields, Ghosthunters, Strix are the games that can easily be ported over to Linux. Kaptain Brawe will most likely be the first, and will pave the path to the rest of them. How soon will that be, can't say for sure. iOS porting is underway at the moment, so most likely linux porting will be done after that. Watch the website news for updates.
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Krešimir Špes
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« Reply #5 on: November 16, 2010, 10:38:02 PM »

Medieval Battlefields, Ghosthunters, Strix are the games that can easily be ported over to Linux. Kaptain Brawe will most likely be the first, and will pave the path to the rest of them. How soon will that be, can't say for sure. iOS porting is underway at the moment, so most likely linux porting will be done after that. Watch the website news for updates.

Great...what about "World under Siege: European Front" ? will it have a Linux client and what is the stage of it's development (I've been interested in this game from the beginning).
 
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Krešimir Špes
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« Reply #6 on: November 17, 2010, 12:09:05 AM »

World under Siege is still frozen, other projects keep taking priority. but if we do continue the project, it will be built on the same technology as our recent games, so yes, win/mac/linux/ios are the target platforms.
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Krešimir Špes
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« Reply #7 on: November 17, 2010, 04:09:03 PM »

Posted the great news on Linux Gaming News : http://linuxgamingnews.org/2010/11/17/cateia-games-are-coming-to-gnulinux/

Nice to see that you released at least one strategy game (I suck at puzzle/adventure games Wink ).
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Duffadash
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« Reply #8 on: September 20, 2013, 01:34:31 PM »

So, it's been another three years. Steam has started supporting Linux. How far along have you come with your ports?
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Krešimir Špes
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« Reply #9 on: September 20, 2013, 07:36:58 PM »

It's paused currently and indefinitely. Sorry. I'm a linux fan myself but there's just not much market right now on desktop Linux to justify porting and maintaining our games there. Especially given that we're primarily developing casual games nowadays.
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Krešimir Špes
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