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1  USER SUPPORT / FreeKODA / Re: Still alive on: June 26, 2009, 03:26:55 PM
Have you made anything presentable yet? We agreed that you would make a presentable demo, thus proving your intentions and then we would discuss terms and possibility of cooperation and maby even freewaring koda.
That's right, though I thought the plan was to talk about licensing after we have something presentable and that you wanted to release it as freeware anyway:
however, this contract will expire early in 2009 and, unofficially, Cateia Games plans to release the entire game for free, so you can do whatever you want with it at that point.
For me, the biggest complication has been the access to game data (the images) and I gathered from our e-mail communication that I should wait for koda for "when the game goes public".
2  USER SUPPORT / FreeKODA / Re: Still alive on: June 26, 2009, 02:58:09 PM
Hey again,
have you made anything presentable so far?
No, there has been zero progress. I don't think there is much motivation on our side as long as the game data/images are not accessible. What about your plan to freeware-ize KODA? Still legal issues?

3  USER SUPPORT / FreeKODA / Re: Still alive on: November 27, 2008, 10:41:18 PM
Quote from: "ivan"
What we would suggest in any way is that you do the free version battles for linux. If we release the game for free it will still be on Windows only. We would be glad to have Linux version. But only battle mode. You could also develop battle mode in turn-based and not real time. This is less complicated.
We can provide you with media on that so you will be free to develop. However, we should wait for few months before we do this. Hope you'll still have interest in this project.
One of our forum members asked about your post, Ivan. The last plan, I think, was that we would have to re-implement the map-game completely, but could port the battlefield-game.

I also just want to inform you, that I prefer to wait, untill there is no copyright/contract to worry about. Wink
4  USER SUPPORT / FreeKODA / Re: Still alive on: October 23, 2008, 01:09:00 AM
What can we do to motivate you to take care of us?

Currently we would like to have more game media. Non-GPL, non-redistributable, Copyright Cateia Games.

Is the problem that out lack of progress doesn't convince you of that we would actually achieve anything if you gave us the files? Busyness? Laziness? :)
5  USER SUPPORT / FreeKODA / Re: Still alive on: October 03, 2008, 05:05:25 PM
There has been no progress since June, as we were told to wait for you to finish LOCV (at least I understood it that way) before we could ask for more resources (images) from you.

The latest videos have been posted in this thread, enjoy :).
6  USER SUPPORT / FreeKODA / Still alive on: October 03, 2008, 03:54:54 PM
Hey there,

I was just asked by our pyglet programmer whether there are news about freeing KODA.

So here I am and asking :)

Of course the best thing would be if we could have the media and some part of the source under gpl, but it would help if we could get some more graphics(icons, buildings, units, buttons....), so that we can implement some more map-controls.

If you prefer email communication: .

Best regards,

7  USER SUPPORT / FreeKODA / Re: Thanks, 'status' report on: September 19, 2008, 10:50:40 AM
This sub-forum: ... &frm_id=38 , to be specific, this thread: contain some info.
8  USER SUPPORT / FreeKODA / Re: Thanks, 'status' report on: April 08, 2008, 07:59:01 AM

For some reason leftrightupdown doesn't work in the demo game, though the sprites are there for all 8 directions =) I suppose it was deactivated, but theoretically it must be part of the engine to be able to walk UDRL.

Text in

Say, these sprites you gave to us are from the fight engine no? I thought we were to do something world-map like first =)

Also: Do you think it might make sense to take your fight engine, port it and then use/manipulate it to render the map world?

PS: It would be cool if you gave us a map file (the background texture) to try to do something with next. If you don't want to, tell us which file format it is and wich size and maybe give us then the map file (the one which contains the info about where is a castle and where is an armory etc). Just an idea though.

PPS: Have you had the chance to take a look at the license?
9  USER SUPPORT / FreeKODA / Re: Thanks, 'status' report on: April 08, 2008, 06:02:15 AM
I'm pretty sure it's no problem to have a one-image background. The engine is tile-based however. Movement is not tile based though.
10  USER SUPPORT / FreeKODA / Thanks, 'status' report on: April 06, 2008, 03:37:55 PM
Hey, thanks for making this forum!

What I'm doing right now: I will put the sprite into a FIFE demo, for that I will simply cut the sprites (via a script which I have to figure out how to write) in single files (as FIFE uses single images for animation frames).
11  USER SUPPORT / the Kings of the Dark Age / Re: Playing the demo on Windows XP on: April 06, 2008, 03:35:25 PM
I think the dead link is meant:

you could link to ... einfo.html there it is still online
12  USER SUPPORT / the Kings of the Dark Age / Demo + Windows 2000 = Fail on: April 03, 2008, 10:11:26 PM

So I installed Win2K on an old machine that was lying around and the game won't work: I get the white screen with the king, then the black screen with the logo (upper left), then I get
Assertion Failed
C:\WINNT\system32\dsxctle.ocx: FIle D:\nt\private\windows\danim\src\daxctl\controls\ihbase\clocker.cpp, Line 272

D:\ Is the DVD drive, I don't understand why something is pointing there (it's empty).

Tell me please, which setup is the game known to work with? 95? 98? 98SE? ME? NT4.0?

PS: Codec and VBruntime installed
13  Free games / Star Trek: The Neutral Zone 2 / Re: ***Ship Database authors wanted!*** on: April 03, 2008, 09:37:21 AM
Rule #75 from the book of life: Do not reinvent the wheel. ;)
14  USER SUPPORT / the Kings of the Dark Age / Re: Source Code on: April 02, 2008, 08:14:33 PM
Hey there,
Quote from: "ivan"
of course you can not take a look at our contract! :) were you serious?
anyway, Cateia will decide about the source code and how (if) it will release. We don't see any real problems at the moment, but I just have to ask you to slow down a bit. KODA is our last priority right now, and we are happy that you guys are so interested in porting the game (or its parts) on Linux, but please realize that we need some time...
I was actually serious. Please excuse me, I have absolutely no concept of what the etiquette is, when signing a contract. I can't think of a reason why contracts shouldn't be shown to others.. This might be, because I've never seen a company-company contract? -_-

Anyways, I only realized after posting the previous message, that what you/kspes wanted from us currently, is a proof that we actually want to invest time into the project and that we have the ability to achieve something. I wasn't able to read this the first time I saw the letter (too much ambition in the brain I guess) but now it's clear and that's fine.

The current idea is to use the FIFE engine, to allow rendering maps and walking around on them. Nothing set in stone of course.

Quote from: "ivan"
We will carefully read the contract once again, talk about this opportunity and then we will let you know about the license etc. The point is - it will take some time (not months, but days - maybe weeks)
Well thanks, that's all we can ask you to do =)
15  USER SUPPORT / the Kings of the Dark Age / Re: Source Code on: April 01, 2008, 08:04:26 PM
ivucica, is there any chance that we can take a look at the contract between you and ZUXXEZ? Or can you explain what about the contract makes releasing the source impossible?
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