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1  Free games / Star Trek: The Neutral Zone 2 / Re: Bug on: June 09, 2008, 02:10:23 AM
pretty sure thatll get done :P
2  Free games / Star Trek: The Neutral Zone 2 / Re: Bug on: June 07, 2008, 04:48:47 AM
theres torpedoes in this version?
3  Free games / Ideas / Re: Mouse movement on: May 27, 2008, 11:29:16 PM
ill follow your lead.

the link is the same as before. when i posted in the other section

not sure but i believe its hosted.filefront.com/cruisin1500

is that st mod finished? i see stuff last updated 2006
4  Free games / Ideas / Re: Mouse movement on: May 27, 2008, 08:16:18 AM
don't know why this was worth building, but probably because I had more fun than I should have with the AI. HEHEH even at this basic crappy stage his stuff that I had put in from before came back to haunt/surprise me.

While testing some stuff and clearing the way for better AI and going through my old AI source, as I was fighting against him, he would flee when his shields were damaged enough, and then the little bastard cloaked on me eventually.
Needless to say I had a running battle with him, whereby I was shooting an invincible ship because i had disabled hull collision, and he was hurting my forward shield, even after all the re routing of power.

this one has the game.exe sounds folder and graphics folder all in demo folder like last time. so you can just un rar to your desktop and it will go to

demo >

sounds dir contains one new sound file
same with the graphics dir, so you can just move them over the old directories and it'll add those files in. then just copy the game.exe and replace the other one.

ive done it so if u unrar it to the exact location you unrared the last one, it'll do everything automatic since, the directory structures were kept.
5  Free games / Ideas / Re: Mouse movement on: May 26, 2008, 06:49:11 PM
maybe we need a thread called major cruis spes rubbish thread :)

As for right now, the code for tnz2 is kind of at a rabble rabble stage and I think he mentioned he is working on documenting it. Ive got my own code done so that you know what each source file is for and what code it is likely to contain, just by there naming convention. So that needs doing for tnz2 first.

As for my thing, yeah I am working on it. Originally I intended it as a multiplayer skirmish along the lines of tnz2, and similar to subspace/continuum. but star trek style and movement. Multiplayer stuff befuddled my brain, so I decided to move towards a single player experience, AI befuddled my brain. However, I'm at the point now where I am past the befuddling, however, it'll still take time to have a smart AI and an active universe.

Also I can understand multiplayer and AI and since reaching this level of understanding I want to do it. But the ideas I have for the single player simulation are more appealing to me right now and I do not want to divert off that goal to do the multiplayer stuff.

For single player I intend to have things such as

- interaction between you and your crew or someone who speaks for the crew, havent decided how far to go with it.
- Dialogue and conversation between you and any 'main' race ship you encounter.
- RPG elements where by your crew gains experience.

I do this with the hope of immersion, the more I can do to get a player to suspend belief through clever interaction with a chatty AI, the more fun it will be. And the more "alive" the world you are in will feel.

Right now the short term goals are making sure what is there right now both on top and underneath, works properly and finishing what is there that was left unfinished. And finding a graphics guy to complete the present interface with nice shiny appealing graphics, and move onto phase 2 of the interface, which is to enable you to have more indepth control of your ship and systems, be unobstusive and only present when you want it to be, think of it like opening a book and flipping the pages and then closing the book and putting it away.

Right now I need to decide what I want the player to be able to control or manage, which in the end determines just how many pages this "book" will have for you to flip through, and it makes no sense starting the code of phase two until this visualization process is done.

Tthe actual coding, once all that planning and visualizing is done is nothing compared to the conceptual stage.
6  Free games / Ideas / Re: Mouse movement on: May 25, 2008, 03:54:58 AM
for the love of monhinder, could we have a general forum? :)

major, where could i find someone to do some 2d art for my interface etc etc? could you post an ad somewhere/s you know with my info?
7  Free games / Ideas / Re: Mouse movement on: May 25, 2008, 12:48:57 AM
that makes it basically move like old starflight 3.

right now in my simulation if your pressing down while your going forward it eventually goes backwards heh.

but i guess you mean for A and D as well.

the mouse idea sounds interesting, ill put it in to try it eheh,
8  Free games / Ideas / Re: Mouse movement on: May 24, 2008, 04:56:13 PM
couldn't find it, which file contains the input code?
9  Free games / Ideas / Re: Mouse movement on: May 23, 2008, 12:28:55 AM
clicking on an area on the screen like starfleet command?

or the ship rotating as you move your mouse over to the left or right side of the ship?
10  Free games / Star Trek: The Neutral Zone 2 / Re: Development goes on :) on: May 21, 2008, 12:43:43 PM
yes at least I have a choice now.

contrary to what spider man thinks, sometimes you dont always have a choice in everything :)
11  Free games / Star Trek: The Neutral Zone 2 / Re: Development goes on :) on: May 20, 2008, 07:53:41 AM
so much got the best of me. it'd worth an autobiography.
12  Free games / Star Trek: The Neutral Zone 2 / Re: tnz2 SVN access on: May 20, 2008, 07:52:42 AM
rofl!

qwerty forever!
13  Free games / Star Trek: The Neutral Zone 2 / Re: Development goes on :) on: May 19, 2008, 03:52:34 PM
welp, what I could do is familiarize myself with your code and see how it goes.

if I can help you i certainly will, ill look into your stuff over the next few days.
14  Free games / Star Trek: The Neutral Zone 2 / Re: tnz2 SVN access on: May 19, 2008, 02:58:18 AM
agreed, or just package a compressed file for download everytime you want to update it.
15  Free games / Star Trek: The Neutral Zone 2 / Re: Development goes on :) on: May 19, 2008, 02:48:32 AM
yes kspes I wrote it, its something I worked on a long time ago to help teach me programming. I recently found it back by using an undelete program on my flash drive and I was able to recover the code. (what are the odds?!?!

just familiarizing myself with it again, not too hard!
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