maybe we need a thread called major cruis spes rubbish thread
As for right now, the code for tnz2 is kind of at a rabble rabble stage and I think he mentioned he is working on documenting it. Ive got my own code done so that you know what each source file is for and what code it is likely to contain, just by there naming convention. So that needs doing for tnz2 first.
As for my thing, yeah I am working on it. Originally I intended it as a multiplayer skirmish along the lines of tnz2, and similar to subspace/continuum. but star trek style and movement. Multiplayer stuff befuddled my brain, so I decided to move towards a single player experience, AI befuddled my brain. However, I'm at the point now where I am past the befuddling, however, it'll still take time to have a smart AI and an active universe.
Also I can understand multiplayer and AI and since reaching this level of understanding I want to do it. But the ideas I have for the single player simulation are more appealing to me right now and I do not want to divert off that goal to do the multiplayer stuff.
For single player I intend to have things such as
- interaction between you and your crew or someone who speaks for the crew, havent decided how far to go with it.
- Dialogue and conversation between you and any 'main' race ship you encounter.
- RPG elements where by your crew gains experience.
I do this with the hope of immersion, the more I can do to get a player to suspend belief through clever interaction with a chatty AI, the more fun it will be. And the more "alive" the world you are in will feel.
Right now the short term goals are making sure what is there right now both on top and underneath, works properly and finishing what is there that was left unfinished. And finding a graphics guy to complete the present interface with nice shiny appealing graphics, and move onto phase 2 of the interface, which is to enable you to have more indepth control of your ship and systems, be unobstusive and only present when you want it to be, think of it like opening a book and flipping the pages and then closing the book and putting it away.
Right now I need to decide what I want the player to be able to control or manage, which in the end determines just how many pages this "book" will have for you to flip through, and it makes no sense starting the code of phase two until this visualization process is done.
Tthe actual coding, once all that planning and visualizing is done is nothing compared to the conceptual stage.