Cateia Games
October 24, 2014, 09:30:08 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: JOIN US ON FACEBOOK: http://facebook.com/cateiagames
 
   Home   Help Search Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: Source Code  (Read 12643 times)
Krešimir Špes
Lead Programmer
Administrator
The Father
*
Posts: 353



View Profile WWW
« Reply #30 on: April 02, 2008, 08:55:08 PM »

Quote from: "qubodup"
Anyways, I only realized after posting the previous message, that what you/kspes wanted from us currently, is a proof that we actually want to invest time into the project and that we have the ability to achieve something. I wasn't able to read this the first time I saw the letter (too much ambition in the brain I guess) but now it's clear and that's fine.

Yes, that's exactly what we need.

Quote from: "qubodup"
The current idea is to use the FIFE engine, to allow rendering maps and walking around on them. Nothing set in stone of course.

and which programming language have you decided to use?

having briefly looked at FIFE screenshots, I'm not sure if it would support KODA playstyle very well ?

Peronally, I'd suggest using python and pygame. but, it's up to you to decide :)
Logged

Krešimir Špes
Lead Programmer
Pages: 1 2 [3]
  Print  
 
Jump to:  


Cateia Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!