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Author Topic: The scene layers related to zooming  (Read 2768 times)
Major Diarr
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« on: April 24, 2008, 11:53:00 PM »

I noticed that the bottom most layer doesn't have a fixed distance from the camera but like the ship appears to get smaller when moving the camera out. I was gong to suggest that it be fixed but that's boring, what about making it semi-fixed, so it zooms in and out just a bit? Realistically, since it's all astronomical distences, a few kilometers wouldn't make any noticeable difference in the position of stars or nebulas.
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Ivan Vučica
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« Reply #1 on: April 25, 2008, 12:37:27 PM »

You probably realized how Krešo did it at the moment: approximately, the ships are a few "units" above the background (on the Z axis) and that's it. We definitely plan to rework the whole thing since one of other side effects is that you can fly outside the background and into the "white space".

We will consider what to do.

But if we went for realism -- the background should probably not move below the ship at all Smiley
Obviously, for this game, realism is a no-goer (just like for 95% of games)
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Ivan Vučica
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Krešimir Špes
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« Reply #2 on: April 25, 2008, 12:54:03 PM »

MajorDiarr, I take it you've checkout-ed the source? :)
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Krešimir Špes
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Major Diarr
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« Reply #3 on: April 26, 2008, 12:10:27 AM »

Yes, I did. Smiley Just the slightest bit of base layer movement seems to be a pleasant feature. I was also amused by being able to fly off into the white, not that I think it should stay.
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Krešimir Špes
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« Reply #4 on: April 26, 2008, 10:22:38 AM »

Smiley
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Krešimir Špes
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Major Diarr
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« Reply #5 on: April 27, 2008, 06:47:14 PM »

The physics are good. I thought they were too soft for the ship I was controlling but then I realized it makes sense since it's the only one with controls active. It seemed like the controlled has a bit of acceleration to compensate for impacts which I hope is the case. That way if a big enough impact occurs, then the ship will go out of control a bit but quickly recover. I would have liked at least one smaller ship so I could see the difference in transfer of momentum from a high mass to low mass object in this system. Also, if the ship were twice as fast and maneuverable, that would help a lot.
« Last Edit: April 28, 2008, 02:30:40 PM by Major Diarr » Logged
Krešimir Špes
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« Reply #6 on: April 28, 2008, 09:58:16 AM »

well, that's why it's not released yet, it's work in progress ;)
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Krešimir Špes
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